Star Wars: Episode 1 "The Phantom Menace" rendered on SGI
Mountain View 11 Aug 99 Industrial Light & Magic (ILM), a division of Lucas Digital Ltd. LLC,
used SGI visual workstations and servers to bring digital characters to
life, create stunning visual effects and store over 1,950 effects shots for
Star Wars: Episode I "The Phantom Menace." The film is distributed by
Twentieth Century Fox. More than 500 out of ILM's
1,000 SGI processors were used for rendering.
ILM used SGI systems throughout the production process - from rough animatics
of digital characters to final rendering of complex effects shots. The
technical teams at ILM spent over 18 months designing, modeling and animating
digital characters, compositing multi-layered shots and putting the finishing
touches on the 1,950+ effects shots for Star Wars: Episode 1 "The Phantom
Menace."
ILM houses dozens of SGI Power
Challenge and Origin 2000 servers
with 500+ processors dedicated to storage and rendering. With the addition of
Silicon Graphics® O2 ; workstations at night, more than 500 out of ILM's
1,000 SGI processors were used for rendering on Star Wars: Episode 1 "The
Phantom Menace." Of the many complex shots in the film, computer graphics
artists worked with hundreds of different "layers" or elements to achieve the
finished product. CG artists required instant access to the shot files, a
tracking system to match various versions of the shots and the ability to
change a single element without altering the entire scene.
Powerful, flexible computing systems are the foundation of our digital
artistry," said Jim Morris, president of Lucas Digital Ltd. LLC. "We need fast
access to the files and plenty of storage capacity. In addition to traditional
visual effects techniques such as the use of miniature models, matte paintings
and pyrotechnics, we relied more than ever on SGI workstations and servers to
deliver Star Wars: Episode 1 on time and within budget."
ILM made several visual effects breakthroughs with Star Wars: Episode 1 "The
Phantom Menace." Since the film's U.S. debut on May 19, audiences have watched
human actors interact seamlessly with four primary digital characters; Jar Jar
Binks, Watto, Boss Nass and Sebulba. These synthetic "principals" had all the
elements of "live" actors - full 3D presence, photorealism, musculature, unique
dialects and distinct personalities. Film producers and ILM artists used
numerous hardware and software solutions to create the amazing underwater
Gungan city, fantastic ground and space battles with all-digital armies of
droids and Gungans, and the fast-paced pod race.
Ad Emmen
|