Third annual report on the Virtual Reality marketplace now released

New York 18 July 2000Virtual Reality (VR), also known as Visual Simulation (VizSim), is a large and rapidly maturing market, according to the novel market study released by CyberEdge Information Services (CEIS) Inc. The 140-page report, titled "The Market for Visual Simulation/Virtual Reality Systems, Third Edition" (ISBN: 1-929696-03-5), is the largest ever done in the field. It is the latest report from an ongoing study started by CyberEdge in 1997. The report describes the worldwide VizSim market, worth more than $24 billion in 2000, as expanding at more than 50 percent annually.


VizSim systems are used for applications as diverse as medical training, virtual prototyping, entertainment, cultural preservation, and architecture. The report offers findings in Financial, Demographic, and Technology Sections. It concludes with Recommendations and the Opportunity Index, CyberEdge's proprietary tool for determining how to best leverage the results of the study for a business advantage. First introduced last year in the Second Edition of the report, the Opportunity Index provides insight into nine component areas, and suggests areas where changes will have the maximum benefit.

Stated company President Ben Delaney: "We designed this report to provide instantly actionable information. The Opportunity Index is an example of that. It can have an immediate impact on the bottom line. It provides manufacturers, marketers, and investors with a guide to significant opportunities in the Visual Simulation industry, areas poised for rapid growth and indicating where customer expectations are not being met."

Some key findings in "The Market for Visual Simulation/Virtual Reality Systems, Third Edition" include that the VizSim market is valued at $24 billion in 2000; that growth is more than 50 percent annually; that 5500 people are working in the industry worldwide; that an average VizSim system costs $140.000; that top business applications of VizSim are virtual proto-typing, design evaluation, and architecture; and that 21 percent of systems use the Internet to deliver content.

The survey was conducted by e-mail, with nearly five hundred people from around the world responding, providing more than 100.000 data points that describe the VizSim/VR marketplace in fine detail. Respondents came from every level of corporate, academic, and entrepreneurial organisations. They answered 47 questions about their businesses, the state of the industry, the systems and components they use, and the economics of VizSim. The information they provided became the basis for the report, which includes 74 charts and 67 tables.

CyberEdge Information Services Inc. is the Virtual Reality, VizSim, and Interactive Media Solutions Group, providing research, marketing, information, and implementation services related to virtual reality since 1991. "The Market for Visual Simulation/Virtual Reality Systems, Third Edition" is the tenth major research report completed by CEIS in the past three years.

"The Market for Visual Simulation/Virtual Reality Systems, Third Edition" is available at present for $2500. The report is delivered as an indexed Acrobat PDF document. It is also available as a full-colour printed document. Shipping and handling is included. The report can be ordered by e-mail at CEIS.

Leslie Versweyveld

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