CoGain, an affordable future for eye tracking in sight

Tampere 03 April 2006An ambitious five-year project will attempt to make eye-tracking technologies more affordable for people with disabilities and extend the potential use of the devices to enable users to live more independently. The Communication by Gaze Interaction (COGAIN) project will examine current state-of-the-art technologies, develop new software standards to extend the available products and research new applications for the technology based on end-users' real needs.


"It's a big project and it's novel in that it brings together all the interested parties", stated Kari-Jouko Räihä, Professor of Computer Science at the Finnish University of Tampere and IST-funded COGAIN project co-ordinator.

It's also important. Eye tracking technologies could transform the lives of tens of thousands of people across Europe. The most extreme example of how this technology is used is its ability to give voice to people who are "locked-in", people who can only move their eyes and only communicate with their gaze, said Kari-Jouko Räihä. "But it also has applications for people with Amyotrophic Lateral Sclerosis [ALS], also known as Lou Gehrig's disease, or Cerebral Palsy, or Multiple Sclerosis [MS]."

Currently state-of-the-art eye tracking equipment is very advanced, with an extremely high spatial and temporal resolution - it can detect tiny movements in millisecond intervals. "The problem is that this equipment is very expensive - about 20.000 euro for a top-of-the-range system", stated Kari-Jouko Räihä. COGAIN hopes to develop new equipment, in co-operation with manufacturers, that can provide sufficient resolution at a reasonable cost.

The basic eye-tracking system consists of a camera, a computer and software to provide an interface between the two. In an expensive system the camera uses an internal light source to create reflections on the eye. The camera tracks these reflections and uses them to move a cursor on the screen, for example. COGAIN hopes to provide the same functionality, though at a lower performance, using an ordinary Web cam and ambient light.

But the project plans to do more. Currently eye-tracking systems are tied to proprietary software, which means that every new application must be written for a particular piece of controlling software. COGAIN wants to create standard control software so applications can be developed by anybody. This is a key development. One of COGAIN's aims is to develop new applications. This could include new types of text entry. "Currently most text entry is done using a soft keyboard. Essentially it's a picture of a keyboard and users move the cursor along until they find the right letter", stated Kari-Jouko Räihä.

But another system developed by one project partner, the University of Cambridge, uses a type of predictive text, where letters move across the screen and users fix their gaze on the letters they want. "It's an unusual system, and it takes a little training to get used to it, but users can enter text at 20 words a minute once they become familiar with the system. That's very fast", stated Kari-Jouko Räihä.

He added that the application is hard to imagine if you don't see it in action. "But think of all the other potential applications for this technology that we just haven't thought about, or imagined yet. The potential is enormous and COGAIN aims to develop that."

The project's partners already have some ideas. Software that could control heating and lighting through eye-tracking technology and a PC is one possible application. "We currently have a specialist group within the project looking at environmental controls", stated Kari-Jouko Räihä. He added that they are also examining the potential for controlling a wheelchair through eye-movements. This could change lives, for the better.

While the project's primary aim is to provide better quality-of-life to people, it will also examine the potential to commercialise these technologies outside of the health care domain. Video games, which are becoming an increasingly mainstream market and fast approaching Hollywood in terms of production budgets and revenues, is one obvious application for a low-cost, easily adapted eye-tracking technology. Already the automotive industry is using eye tracking to alert the driver if he or she becomes drowsy. Similarly the military uses eye tracking in Heads-Up Displays (HUDs).

"Though we wouldn't be pursuing these specialised applications", stated Räihä. "We are more interested in potential mainstream applications." However, first it needs to develop the technology and software for its primary aim, helping people with disabilities, and many of these challenges are non-trivial. It is comparatively easy to develop eye tracking for people who are locked-in. They cannot move so it is easy to calibrate the camera directly to their gaze. However, people with MS, ALS or CP can move about and accommodating the tracking technology to that movement will be one of the major challenges faced by the project.

The project began in September 2004 and the team spent the first year establishing the current state of the market and creating links between all the different stakeholders. "So far we've held several meetings to build up networking between the various partners in the consortium", stated Kari-Jouko Räihä. "We've also held our first COGAIN camp, which brought researchers and manufacturers into contact with end-users. It was a very interesting meeting and the researchers gained a new respect and understanding for the needs of people with disabilities."

For example, currently most eye-tracking systems are desktop mounted, but attendees at the COGAIN camp discovered that most often the system was used by people who were bed-bound. "It meant that some very complicated adjustments had to be made so that people could use the system in a prone position. This was something many of the researchers didn't realise", stated Kari-Jouko Räihä.

The project has made a good start. "Previously all the different stakeholders, the researchers, the manufacturers and the end-users stayed in their communities, but now we've created a critical mass where a lot of useful work can be done", stated Kari-Jouko Räihä.

In the meantime, the project hopes to co-operate with other groups working in this field. "The project welcomes everyone outside the consortium with an interest in the topic", stated Kari-Jouko Räihä, adding that the open COGAIN Conference 2006, in Turin, Italy on 4-5 September is a good opportunity to catch up with the projects progress and to get involved with its work.

For more information you can contact Kari-Jouko Räihä, Tampere Unit for Computer-Human Interaction (TAUCHI), Department of Computer Sciences, University of Tampere, FIN-33014 Tampere, Finland, Tel: +358-3-35516592, Fax: +358-3-35516070, or Stina Boedeker, Communications Officer, GSM: +358-40-8659520, or visit the COGAIN project Web site.

This article has been reprinted from the IST Results Web site.

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